Running a tight ship - bringing AAA processes to indie
Running a tight ship - bringing AAA processes to indie
Laura spent 10 years working for Sony (later Guerrilla) Cambridge before joining Inkle, the critically acclaimed makers of 80 Days. She has spent the last 2 years leading the art team wrangling the behemoth that is Heaven's Vault into release.
About the talk
How I used the methods I learned in AAA to build 14 unique environments on time, to budget, with 3 people - a journey through the things worth doing even on a small team: style guides, design processes, pipeline tips, and the occasional spreadsheet.