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Keynotes & 
Performances 
you don't want 
to miss! 

Top industry thinkers join us for some provocative and timely talks and keynotes*! We’re featuring two days of talks around creative industries, community support, and tools & technologies. There’s something for everyone, from experienced designers and veteran artists to folks just getting started. IndieCade puts forward lessons and ideas from experts in their fields to kindle your creativity!

*The talks and keynotes will be in english.

Swery65

Why did I become indie Dev in recent day?

Swery65

Why did I become indie Dev in recent day?

CEO of White Owls Inc.
I started my career in game industry since 1996 from SNK. And I made a lot of video games in this 22 years. And I got Guiness World Record about one fo my game. Also I am loving cats and dogs.
About the Talk
I would like to talk about my career of Game Industry in Japan.
And I want to let you know why did I become Indie after that career, for now.
Or
Why does coffee must be hot?
Anyway I will try to fun talk.

2018-10-19 10:00:00 2018-10-19 11:00:00 Europe/Paris Why did I become indie Dev in recent day? | Lectures Indiecade CEO of White Owls Inc. I started my career in game industry since 1996 from SNK. And I made a lot of video games in this 22 years. And I got Guiness World Record about one fo my game. Also I am loving cats and dogs. **About the Talk** I would like to talk about my career of Game Industry in Japan. And I want to let you know why did I become Indie after that career, for now. Or Why does coffee must be hot? Anyway I will try to fun talk. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Mike Rose

The 100% Guaranteed* Methods For Making Your Game Sell

Mike Rose

The 100% Guaranteed* Methods For Making Your Game Sell

Mike Rose is the founder of publishing label No More Robots, and has helped numerous devs selling hundreds of thousands of games. Previously he published games at tinyBuild, and prior to that he wrote about video games at Gamasutra, Kotaku, and more.

About the talk
We all know it's incredibly difficult to make games sell nowadays, so in this talk, Rose will spell out the exact methods he uses to make games sell, that will always* 100% work.

*not guaranteed

2018-10-19 11:00:00 2018-10-19 11:30:00 Europe/Paris The 100% Guaranteed* Methods For Making Your Game Sell | Lectures Indiecade Mike Rose is the founder of publishing label No More Robots, and has helped numerous devs selling hundreds of thousands of games. Previously he published games at tinyBuild, and prior to that he wrote about video games at Gamasutra, Kotaku, and more. **About the talk** We all know it's incredibly difficult to make games sell nowadays, so in this talk, Rose will spell out the exact methods he uses to make games sell, that will always* 100% work. **not guaranteed* 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Sybil Collas

The Game, the Player and the Story

Sybil Collas

The Game, the Player and the Story

Sybil Collas is a narrative designer and writer. She's worked with clients ranging from game developers to advertisement and TV firms (Arte, Dontnod, Endemol, Ubisoft, etc.), and now investigates the stakes and the future of interactive storytelling.

About the talk
Player story, game story: what is the difference and where is the relationship? Let's explore how narrative design enforces story affordance and shapes the future of video game storytelling.

2018-10-19 11:00:00 2018-10-19 11:30:00 Europe/Paris The Game, the Player and the Story | Lectures Indiecade Sybil Collas is a narrative designer and writer. She's worked with clients ranging from game developers to advertisement and TV firms (Arte, Dontnod, Endemol, Ubisoft, etc.), and now investigates the stakes and the future of interactive storytelling. **About the talk** Player story, game story: what is the difference and where is the relationship? Let's explore how narrative design enforces story affordance and shapes the future of video game storytelling. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Hannah Nicklin

Kill the Hero, Save the World.

Hannah Nicklin

Kill the Hero, Save the World.

Hannah Nicklin is a writer, narrative/game designer & academic working at the confluence of games & digital art. Her work is about finding the best forms & techniques to allow a story & it's characters to flourish in a compelling & original manner.

About the talk
It's time to give up on the hero's tale. Both politically & narratively. In this talk, Hannah Nicklin PhD, narrative designer & trained playwright will discuss what games can learn from ensemble cast formats like The West Wing or Star Trek DS9.

2018-10-19 11:30:00 2018-10-19 12:00:00 Europe/Paris Kill the Hero, Save the World. | Lectures Indiecade Hannah Nicklin is a writer, narrative/game designer & academic working at the confluence of games & digital art. Her work is about finding the best forms & techniques to allow a story & it's characters to flourish in a compelling & original manner. **About the talk** It's time to give up on the hero's tale. Both politically & narratively. In this talk, Hannah Nicklin PhD, narrative designer & trained playwright will discuss what games can learn from ensemble cast formats like The West Wing or Star Trek DS9. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Dan Luffey

Sending Your Game to Japan

Dan Luffey

Sending Your Game to Japan

I've worked in localization for over 10 years, and I've translated games such as SWERY's D4 and The Missing. Currently I work as a localization manager and strive to bring more cool indie games to Japan.
About the talk
What does it take to send a game to Japan? I'll go over localization pitfalls, important things to remember when choosing a publisher, how PR works in Japan, and other tips that may help you bridge the gap.

2018-10-19 11:30:00 2018-10-19 12:00:00 Europe/Paris Sending Your Game to Japan | Lectures Indiecade I've worked in localization for over 10 years, and I've translated games such as SWERY's D4 and The Missing. Currently I work as a localization manager and strive to bring more cool indie games to Japan. **About the talk** What does it take to send a game to Japan? I'll go over localization pitfalls, important things to remember when choosing a publisher, how PR works in Japan, and other tips that may help you bridge the gap. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Mónica Rikić

When interactive art leads to experimental games

Mónica Rikić

When interactive art leads to experimental games

New media artist and creative coder. I use code, electronics and analog objects to create interactive works framed as experimental games. I have participated in festivals like Ars Electronica, Japan Media Arts Festival, FILE and Sónar, among others.

About the talk
I will talk about how I perceive the fusion between interactive art, games, theater and sociology. From a narrative approach and using my personal experience as a guide, I will define key points of the intersection of these concepts.

2018-10-19 12:00:00 2018-10-19 12:30:00 Europe/Paris When interactive art leads to experimental games | Lectures Indiecade New media artist and creative coder. I use code, electronics and analog objects to create interactive works framed as experimental games. I have participated in festivals like Ars Electronica, Japan Media Arts Festival, FILE and Sónar, among others. **About the talk** I will talk about how I perceive the fusion between interactive art, games, theater and sociology. From a narrative approach and using my personal experience as a guide, I will define key points of the intersection of these concepts. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Matthieu Hurel

How I learned to spot bad publishing and love the distribution bombs.

Matthieu Hurel

How I learned to spot bad publishing and love the distribution bombs.

Former local journalist that went rogue for ten years at Gamekult. Recently joined Plug In Digital to help them scout playful and audacious games.
About the Talk
How I learned to spot bad publishing and love the distribution bombs.
This is a sponsored talk.

2018-10-19 12:00:00 2018-10-19 12:30:00 Europe/Paris How I learned to spot bad publishing and love the distribution bombs. | Lectures Indiecade Former local journalist that went rogue for ten years at Gamekult. Recently joined Plug In Digital to help them scout playful and audacious games. **About the Talk** How I learned to spot bad publishing and love the distribution bombs. _This is a sponsored talk._ 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Matt Adams

Games and Power

Matt Adams

Games and Power

Matt Adams co-founded Blast Theory, an artists group renowned for its pioneering mix of art, games and theatre. Blast Theory has shown work at the Venice Biennale, Sundance Film Festival and the Royal Opera House.

About the talk
Games permit some behaviours and ban others. They are worlds with rules. They are ideological. Matt will introduce some recent Blast Theory projects that explore how power is manifested.

2018-10-19 14:00:00 2018-10-19 15:00:00 Europe/Paris Games and Power | Lectures Indiecade Matt Adams co-founded Blast Theory, an artists group renowned for its pioneering mix of art, games and theatre. Blast Theory has shown work at the Venice Biennale, Sundance Film Festival and the Royal Opera House. **About the talk** Games permit some behaviours and ban others. They are worlds with rules. They are ideological. Matt will introduce some recent Blast Theory projects that explore how power is manifested. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Rémy Devaux

Helpful Limitations: Constrain Your Game Development!

Rémy Devaux

Helpful Limitations: Constrain Your Game Development!

Solo creator of ~30 different projects, obsessed with movement, likes to make things "from scratch". Programmer of 90 demoscene demos on the Pico-8 and counting.
About the Talk
How graphic, design and code limitations can all help you develop a distinct personality for your game AND make your game a deal more comfortable to work on!

2018-10-19 14:00:00 2018-10-19 14:30:00 Europe/Paris Helpful Limitations: Constrain Your Game Development! | Lectures Indiecade Solo creator of ~30 different projects, obsessed with movement, likes to make things "from scratch". Programmer of 90 demoscene demos on the Pico-8 and counting. **About the Talk** How graphic, design and code limitations can all help you develop a distinct personality for your game AND make your game a deal more comfortable to work on! 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Charlene Putney

Gentle Yoga Flow

Charlene Putney

Gentle Yoga Flow

Charlene Putney writes games for Larian Studios, most recently Divinity: Original Sin 2. She regularly lectures on game writing, interactive narrative, and role-playing games. She also teaches yoga!

About the workshop
Yoga practice. Suitable for beginners.

2018-10-19 14:30:00 2018-10-19 15:30:00 Europe/Paris Gentle Yoga Flow | Lectures Indiecade Charlene Putney writes games for Larian Studios, most recently Divinity: Original Sin 2. She regularly lectures on game writing, interactive narrative, and role-playing games. She also teaches yoga! **About the workshop** Yoga practice. Suitable for beginners. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Petri Purho

Magic and games

Petri Purho

Magic and games

Petri Purho is best known for making Crayon Physics Deluxe. He is least known for writing good bios. He is currently working on Noita.

About the talk
Lately I've been thinking a lot about magic tricks and less about games. So I assume my talk will be about both of those. Unless you all hate magic tricks, then it'll be about games.

2018-10-19 14:30:00 2018-10-19 15:00:00 Europe/Paris Magic and games | Lectures Indiecade Petri Purho is best known for making Crayon Physics Deluxe. He is least known for writing good bios. He is currently working on Noita. **About the talk** Lately I've been thinking a lot about magic tricks and less about games. So I assume my talk will be about both of those. Unless you all hate magic tricks, then it'll be about games. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Marta Fijak

The authorial voice in system design

Marta Fijak

The authorial voice in system design

A biologist and computer scientist by education, a game designer by pure love. I have a fixation on applying scripts to everything and designing mechanics to invoke emotions. Did society in Frostpunk. Currently a lead game designer at 11 bit studios.

About the Talk
Its easy to see an agenda in piece of narrative work, or to see a criticism of an issue in a digital painting,but can the math we create for games can be an expression of our view of the world? Systems are our voices. Let me show you how.

2018-10-19 15:30:00 2018-10-19 16:00:00 Europe/Paris The authorial voice in system design | Lectures Indiecade A biologist and computer scientist by education, a game designer by pure love. I have a fixation on applying scripts to everything and designing mechanics to invoke emotions. Did society in Frostpunk. Currently a lead game designer at 11 bit studios. **About the Talk** Its easy to see an agenda in piece of narrative work, or to see a criticism of an issue in a digital painting,but can the math we create for games can be an expression of our view of the world? Systems are our voices. Let me show you how. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Johanna Koljonen

Total Immersion, Full Agency, Real Bodies & Danger Play

Johanna Koljonen

Total Immersion, Full Agency, Real Bodies & Danger Play

Johanna Koljonen (Participation Design Agency) is an experience designer and strategic consultant. She lectures internationally on the future of the screen industries and on larp design topics, and serves on the board of the Swedish Film Institute.

About the talk
Nordic Larp is live role-playing focused on collaborative play, physical embodiment, bespoke mechanics and political themes. This talk discusses consent mechanics for dark or mature play, and how to use larp in branding and IP or story development.

2018-10-19 15:30:00 2018-10-19 16:30:00 Europe/Paris Total Immersion, Full Agency, Real Bodies & Danger Play | Lectures Indiecade Johanna Koljonen (Participation Design Agency) is an experience designer and strategic consultant. She lectures internationally on the future of the screen industries and on larp design topics, and serves on the board of the Swedish Film Institute. **About the talk** Nordic Larp is live role-playing focused on collaborative play, physical embodiment, bespoke mechanics and political themes. This talk discusses consent mechanics for dark or mature play, and how to use larp in branding and IP or story development. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Jakub Dvorsky

CHUCHEL: A Cultural Phenomenon

Jakub Dvorsky

CHUCHEL: A Cultural Phenomenon

Jakub is the founder, game designer and creative director in Amanita Design, Czech based independent company best known for adventure games Machinarium, Botanicula, Samorost series and CHUCHEL. The studio is currently working on four upcoming games.

About the talk
How much do we know about history? Delve deep into some of the major cultural milestones of mankind and reveal the secret truth behind world shaping events with the one who has seen it all - Chuchel.

2018-10-19 16:00:00 2018-10-19 16:30:00 Europe/Paris CHUCHEL: A Cultural Phenomenon | Lectures Indiecade Jakub is the founder, game designer and creative director in Amanita Design, Czech based independent company best known for adventure games Machinarium, Botanicula, Samorost series and CHUCHEL. The studio is currently working on four upcoming games. **About the talk** How much do we know about history? Delve deep into some of the major cultural milestones of mankind and reveal the secret truth behind world shaping events with the one who has seen it all - Chuchel. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Jen Carey

Cards on the table: Creating tabletop games

Jen Carey

Cards on the table: Creating tabletop games

Jen Carey is a game designer focusing on making tabletop games that encourage creativity and inter-player interactions.

About the talk
How to identify ideas that are worth pursuing and the process of turning them into tabletop games.

2018-10-19 16:30:00 2018-10-19 17:00:00 Europe/Paris Cards on the table: Creating tabletop games | Lectures Indiecade Jen Carey is a game designer focusing on making tabletop games that encourage creativity and inter-player interactions. *About the talk* How to identify ideas that are worth pursuing and the process of turning them into tabletop games. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Un Bot Dans La Ram

Playformance: X.O.B. & Quartzlike

Un Bot Dans La Ram

Playformance: X.O.B. & Quartzlike

I talk on Youtube about Arts and Video Games ! Also, I make bots. ✨🤖

About the Playformance
X.O.B. & Quartzlike by FuckGameDev.

2018-10-19 17:30:00 2018-10-19 20:30:00 Europe/Paris Playformance: X.O.B. & Quartzlike | Lectures Indiecade I talk on Youtube about Arts and Video Games ! Also, I make bots. ✨🤖 **About the Playformance** X.O.B. & Quartzlike by FuckGameDev. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Jedidjah Julia Noomen

Playformance: Reigns: Game of Thrones

Jedidjah Julia Noomen

Playformance: Reigns: Game of Thrones

Scriptwriter, event designer and improv player. Wrote for film, theatre and tv but nowadays mainly for games. Designs immersive theatre, live games and interactive exhibits. Regular castmember of 'Werewolves - the improv show'.

About the playformance
Reigns: Game of Thrones (Nerial)

2018-10-19 17:30:00 2018-10-19 20:30:00 Europe/Paris Playformance: Reigns: Game of Thrones | Lectures Indiecade Scriptwriter, event designer and improv player. Wrote for film, theatre and tv but nowadays mainly for games. Designs immersive theatre, live games and interactive exhibits. Regular castmember of 'Werewolves - the improv show'. **About the playformance** Reigns: Game of Thrones (Nerial) 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Lucile Cossou

Playformance: One Hand Clapping

Lucile Cossou

Playformance: One Hand Clapping

Lucile Cossou is a gameplay programmer by day, maker of things by night, former academic in HCI. She likes to challenge what interfaces and controllers can be, both for video games or artistic purposes.

About the playformance
One Hand Clapping (OHC Team)

2018-10-19 17:30:00 2018-10-19 20:30:00 Europe/Paris Playformance: One Hand Clapping | Lectures Indiecade Lucile Cossou is a gameplay programmer by day, maker of things by night, former academic in HCI. She likes to challenge what interfaces and controllers can be, both for video games or artistic purposes. **About the playformance** One Hand Clapping (OHC Team) 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Miss Myu

Playformance: Cultist Simulator

Miss Myu

Playformance: Cultist Simulator

Miss Myu is a game designer by day, youtuber by night. She worked on console games and survived, knows how to make pumpkin spice latte and aims to someday be one of those people who do their eyeliner perfectly on the first try.

About the playformance
Cultist Simulator by Weather Factory.

2018-10-19 17:30:00 2018-10-19 20:30:00 Europe/Paris Playformance: Cultist Simulator | Lectures Indiecade Miss Myu is a game designer by day, youtuber by night. She worked on console games and survived, knows how to make pumpkin spice latte and aims to someday be one of those people who do their eyeliner perfectly on the first try. **About the playformance** Cultist Simulator by Weather Factory. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Lisa Schaeffer

Playformance: Behind Every Great One

Lisa Schaeffer

Playformance: Behind Every Great One

Lisa Schaeffer is a French game marketer living in the UK Midlands. She likes green tea and tumblr blogs about Brutalism. Her favourite subjects are in-studio marketing, branding, and Bioware games.

About the playformance
Behind Every Great One by Deconstructeam

2018-10-19 17:30:00 2018-10-19 20:30:00 Europe/Paris Playformance: Behind Every Great One | Lectures Indiecade Lisa Schaeffer is a French game marketer living in the UK Midlands. She likes green tea and tumblr blogs about Brutalism. Her favourite subjects are in-studio marketing, branding, and Bioware games. **About the playformance** Behind Every Great One by Deconstructeam 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Diane Landais

Playformance: There Came an Echo

Diane Landais

Playformance: There Came an Echo

Diane is a programmer, and co-founder of indie studio Accidental Queens. She's an advocate for diversity and inclusivity in every aspect of video games. She's becoming more and more confident in her inner voice, but currently struggles with her outer one.

About the playformance
There Came an Echo by Iridium Studios.

2018-10-19 19:30:00 2018-10-19 20:00:00 Europe/Paris Playformance: There Came an Echo | Lectures Indiecade Diane is a programmer, and co-founder of indie studio Accidental Queens. She's an advocate for diversity and inclusivity in every aspect of video games. She's becoming more and more confident in her inner voice, but currently struggles with her outer one. **About the playformance** There Came an Echo by Iridium Studios. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Auriea Harvey & Michaël Samyn

M̶E̶A̶N̶I̶N̶G̶F̶U̶L̶ ̶̶C̶H̶O̶I̶C̶E̶S

Auriea Harvey & Michaël Samyn

M̶E̶A̶N̶I̶N̶G̶F̶U̶L̶ ̶̶C̶H̶O̶I̶C̶E̶S

Michaël Samyn and Auriea Harvey are Tale of Tales. A few years ago they abandoned game development to explore the artistic potential of computer technology further, under the banner Song of Songs.
About the Talk
We want to talk about how hard it is not to make games, how to confront the death cult of technology and develop strategies for not solving problems, embracing errors and becoming comfortable with mystery.

2018-10-20 10:00:00 2018-10-20 11:00:00 Europe/Paris M̶E̶A̶N̶I̶N̶G̶F̶U̶L̶ ̶̶C̶H̶O̶I̶C̶E̶S | Lectures Indiecade Michaël Samyn and Auriea Harvey are Tale of Tales. A few years ago they abandoned game development to explore the artistic potential of computer technology further, under the banner Song of Songs. **About the Talk** We want to talk about how hard it is not to make games, how to confront the death cult of technology and develop strategies for not solving problems, embracing errors and becoming comfortable with mystery. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Lena Mech

Explore the world: designing location-based games

Lena Mech

Explore the world: designing location-based games

Lena is a game designer, educator, member of Copenhagen Game Collective and newly a founder of Wonder Pug Adventures. She loves to explore cities, play games with humans and imagine that magic is actually real.
About the Talk
Let's explore the design aspects of creating games in real life. What does it take to design a location-based game? And how to invite players to explore the world around them? We won't focus on the newest tech, but the player experience instead.

2018-10-20 11:00:00 2018-10-20 11:30:00 Europe/Paris Explore the world: designing location-based games | Lectures Indiecade Lena is a game designer, educator, member of Copenhagen Game Collective and newly a founder of Wonder Pug Adventures. She loves to explore cities, play games with humans and imagine that magic is actually real. **About the Talk** Let's explore the design aspects of creating games in real life. What does it take to design a location-based game? And how to invite players to explore the world around them? We won't focus on the newest tech, but the player experience instead. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Tatiana Vilela dos Santos

The dev.olution of MechBird

Tatiana Vilela dos Santos

The dev.olution of MechBird

Tatiana Vilela dos Santos is a game designer & digital artist. She creates games playable in venues around the world with her project MechBird. Her works take experimental forms from ALT CTRL to electronic installations & interactive performances.
About the Talk
For the past 6 years, Tatiana Vilela dos Santos designed games playable in venues and developed in artistic environments. What's the driving force of her creative process? This talks traces back her creative journey through art & game design.

2018-10-20 11:00:00 2018-10-20 11:30:00 Europe/Paris The dev.olution of MechBird | Lectures Indiecade Tatiana Vilela dos Santos is a game designer & digital artist. She creates games playable in venues around the world with her project MechBird. Her works take experimental forms from ALT CTRL to electronic installations & interactive performances. **About the Talk** For the past 6 years, Tatiana Vilela dos Santos designed games playable in venues and developed in artistic environments. What's the driving force of her creative process? This talks traces back her creative journey through art & game design. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Mink ette

Some things I learned by designing escape rooms

Mink ette

Some things I learned by designing escape rooms

Mink is a veteran of designing both real world and digital games; Ex-Hasbro, Ex-Punchdrunk, Ex-Six to Start, in 2014 she finally brought it all together with her 'BA degree in the semiotics of woodwork' by turning her hand to creating Escape Rooms.

About the talk
Escape Rooms are the 'hot new thing' and have been for the last half a decade. This talk shows some behind the scenes of the design process of both story and non-story focused escape games, plus tips relevant to any kind of game design.

2018-10-20 11:30:00 2018-10-20 12:00:00 Europe/Paris Some things I learned by designing escape rooms | Lectures Indiecade Mink is a veteran of designing both real world and digital games; Ex-Hasbro, Ex-Punchdrunk, Ex-Six to Start, in 2014 she finally brought it all together with her 'BA degree in the semiotics of woodwork' by turning her hand to creating Escape Rooms. **About the talk** Escape Rooms are the 'hot new thing' and have been for the last half a decade. This talk shows some behind the scenes of the design process of both story and non-story focused escape games, plus tips relevant to any kind of game design. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Teddy Kossoko

Why bring Africa into video games?

Teddy Kossoko

Why bring Africa into video games?

My name is Teddy, I'm 24 years old. Originally from the Central African Republic I arrived in France in 2012. The cultural shock inspired me to tell the story of my country and that of Africa through video games. I want to change world using games.
About the Talk
Why I decided to create games based on Africa?
How long did it take me to create this game?
What have been the reactions all over the world?
What is the potential of the gaming market in Africa?

2018-10-20 11:30:00 2018-10-20 12:00:00 Europe/Paris Why bring Africa into video games? | Lectures Indiecade My name is Teddy, I'm 24 years old. Originally from the Central African Republic I arrived in France in 2012. The cultural shock inspired me to tell the story of my country and that of Africa through video games. I want to change world using games. **About the Talk** Why I decided to create games based on Africa? How long did it take me to create this game? What have been the reactions all over the world? What is the potential of the gaming market in Africa? 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Angela Washko

Tactical Embodiment (A Pick-up Artist Dating Simulator)

Angela Washko

Tactical Embodiment (A Pick-up Artist Dating Simulator)

Angela Washko is an artist creating new forums for discussions of feminism in unusual spaces. She is an Assistant Professor of Art at Carnegie Mellon University. Her recent project The Game: The Game is a pick-up artist dating simulator.

About the talk
Angela Washko will present the research and process behind making “The Game: The Game”, a dating simulator game in which infamous pick-up artists try to seduce players using techniques taken directly from their instructional books and videos.

2018-10-20 12:00:00 2018-10-20 12:30:00 Europe/Paris Tactical Embodiment (A Pick-up Artist Dating Simulator) | Lectures Indiecade Angela Washko is an artist creating new forums for discussions of feminism in unusual spaces. She is an Assistant Professor of Art at Carnegie Mellon University. Her recent project The Game: The Game is a pick-up artist dating simulator. **About the talk** Angela Washko will present the research and process behind making “The Game: The Game”, a dating simulator game in which infamous pick-up artists try to seduce players using techniques taken directly from their instructional books and videos. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Tim Burrell-Saward

Wildness with Polish

Tim Burrell-Saward

Wildness with Polish

Tim is one of the founding team at Sensible Object, a studio making games that combine physical and digital play. He looks after R&D, physical design and manufacturing. Prior to SO he built large scale interactive artworks for public spaces. He/him.

About the talk
Sensible Object makes games out of code, plastic and technology. Over the past few years we’ve been figuring out exactly how to do this without imploding, how to get stuff made and how to find people to buy it. This talk is about all of these things!

2018-10-20 12:00:00 2018-10-20 12:30:00 Europe/Paris Wildness with Polish | Lectures Indiecade Tim is one of the founding team at Sensible Object, a studio making games that combine physical and digital play. He looks after R&D, physical design and manufacturing. Prior to SO he built large scale interactive artworks for public spaces. He/him. **About the talk** Sensible Object makes games out of code, plastic and technology. Over the past few years we’ve been figuring out exactly how to do this without imploding, how to get stuff made and how to find people to buy it. This talk is about all of these things! 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Marie Foulston

Curating Videogames

Marie Foulston

Curating Videogames

Marie is a playful curator & producer with a love of the mischievous & the unexpected. She is lead curator on the V&A's headline exhibition Videogames: Design/Play/Disrupt & is co-founder of the UK-based independent videogame collective Wild Rumpus.

About the talk
How exactly do you exhibit contemporary game design and culture? Curator Marie Foulston will provide a small window into the curatorial ideas, ambition and practice behind the V&A's headline exhibition Videogames: Design/Play/Disrupt.

2018-10-20 14:00:00 2018-10-20 14:30:00 Europe/Paris Curating Videogames | Lectures Indiecade Marie is a playful curator & producer with a love of the mischievous & the unexpected. She is lead curator on the V&A's headline exhibition Videogames: Design/Play/Disrupt & is co-founder of the UK-based independent videogame collective Wild Rumpus. **About the talk** How exactly do you exhibit contemporary game design and culture? Curator Marie Foulston will provide a small window into the curatorial ideas, ambition and practice behind the V&A's headline exhibition Videogames: Design/Play/Disrupt. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Phoenix Perry

Intersections of Making and Games

Phoenix Perry

Intersections of Making and Games

Phoenix Perry creates physical games and user experiences. As an advocate for women in game development, she founded Code Liberation Foundation. In her role at Goldsmiths, she leads an MA in Independent Games and Experience Design.

About the talk
How has the community arising around making impacted videogames? This conversation by Makerfaire Founder, Sherry Huss, and hardware game designer, Phoenix Perry, discusses the origins and possibility of videogames to reach beyond the screen.

2018-10-20 14:00:00 2018-10-20 15:00:00 Europe/Paris Intersections of Making and Games | Lectures Indiecade Phoenix Perry creates physical games and user experiences. As an advocate for women in game development, she founded Code Liberation Foundation. In her role at Goldsmiths, she leads an MA in Independent Games and Experience Design. **About the talk** How has the community arising around making impacted videogames? This conversation by Makerfaire Founder, Sherry Huss, and hardware game designer, Phoenix Perry, discusses the origins and possibility of videogames to reach beyond the screen. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Sherry Huss

Intersections of Making and Games

Sherry Huss

Intersections of Making and Games

Sherry Huss is the VP of Maker Media and Co-Creator of Maker Faire, a tech-influenced DIY community and festival that has come to be identified as the Maker Movement. She is focused on growing the MAKE brand throughout the Maker ecosystem which includes 221 Maker Faires around the world and 1.75M people attending an event in their community.

About the talk
How has the community arising around making impacted videogames? This conversation by Makerfaire Founder, Sherry Huss, and hardware game designer, Phoenix Perry, discusses the origins and possibility of videogames to reach beyond the screen.

2018-10-20 14:00:00 2018-10-20 15:00:00 Europe/Paris Intersections of Making and Games | Lectures Indiecade Sherry Huss is the VP of Maker Media and Co-Creator of Maker Faire, a tech-influenced DIY community and festival that has come to be identified as the Maker Movement. She is focused on growing the MAKE brand throughout the Maker ecosystem which includes 221 Maker Faires around the world and 1.75M people attending an event in their community. **About the talk** How has the community arising around making impacted videogames? This conversation by Makerfaire Founder, Sherry Huss, and hardware game designer, Phoenix Perry, discusses the origins and possibility of videogames to reach beyond the screen. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Jelle Bakker

Talk about Jelle's Marble Runs

Jelle Bakker

Talk about Jelle's Marble Runs

My talk is about my hobby, building marble runs and doing marble races.

2018-10-20 14:30:00 2018-10-20 15:00:00 Europe/Paris Talk about Jelle's Marble Runs | Lectures Indiecade My talk is about my hobby, building marble runs and doing marble races. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
David Duriot

Unionise indies?

David Duriot

Unionise indies?

Worker at La Poule Noire. No rush, no crunch just funch.
About the Talk
This year, there’s been an explosion of effort towards unionising the game industry. But would it benefit those working in small teams, or on freelance contracts? In this panel session we’ll discuss the challenges faced by indies and freelancers.

2018-10-20 15:30:00 2018-10-20 16:30:00 Europe/Paris Unionise indies? | Lectures Indiecade Worker at La Poule Noire. No rush, no crunch just funch. **About the Talk** This year, there’s been an explosion of effort towards unionising the game industry. But would it benefit those working in small teams, or on freelance contracts? In this panel session we’ll discuss the challenges faced by indies and freelancers. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Nicolas Turcev

Unionise indies?

Nicolas Turcev

Unionise indies?

Nicolas Turcev is a journalist who worked for a number of French video game magazines, including Gamekult, Games and Level Up. Most of his writing deals with the social and working conditions in the industry.
About the Talk
This year, there’s been an explosion of effort towards unionising the game industry. But would it benefit those working in small teams, or on freelance contracts? In this panel session we’ll discuss the challenges faced by indies and freelancers.

2018-10-20 15:30:00 2018-10-20 16:30:00 Europe/Paris Unionise indies? | Lectures Indiecade Nicolas Turcev is a journalist who worked for a number of French video game magazines, including Gamekult, Games and Level Up. Most of his writing deals with the social and working conditions in the industry. **About the Talk** This year, there’s been an explosion of effort towards unionising the game industry. But would it benefit those working in small teams, or on freelance contracts? In this panel session we’ll discuss the challenges faced by indies and freelancers. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Rosa Carbo-Mascarell

Unionise indies?

Rosa Carbo-Mascarell

Unionise indies?

Rosa is a producer at the games cooperative, Digital Liberties. They developed the viral election game, CorbynRun, and are now working on two games for good projects. Rosa is one of Develop's 30 Under 30 and MCV's Campaigner of the Year 2018.

About the talk
In this panel session we’ll be trying to answer this question by discussing the specific challenges of working conditions and working culture faced by indies and freelancers.

2018-10-20 15:30:00 2018-10-20 16:30:00 Europe/Paris Unionise indies? | Lectures Indiecade Rosa is a producer at the games cooperative, Digital Liberties. They developed the viral election game, CorbynRun, and are now working on two games for good projects. Rosa is one of Develop's 30 Under 30 and MCV's Campaigner of the Year 2018. **About the talk** In this panel session we’ll be trying to answer this question by discussing the specific challenges of working conditions and working culture faced by indies and freelancers. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Sébastien Bénard

Unionise the indies?

Sébastien Bénard

Unionise the indies?

I've spent a large part of my life creating games and participated in quite a lot of gamejams. After 15 yrs of web and F2P game development at Motion Twin, we decided to jump in PC and console markets, with our recently released game Dead Cells.

About the talk
In France and around the world this year, there’s been an explosion of effort towards unionising the game industry, with developers seeing it as essential for improving our working lives. But would unionisation benefit those working in [...]

2018-10-20 15:30:00 2018-10-20 16:30:00 Europe/Paris Unionise the indies? | Lectures Indiecade I've spent a large part of my life creating games and participated in quite a lot of gamejams. After 15 yrs of web and F2P game development at Motion Twin, we decided to jump in PC and console markets, with our recently released game Dead Cells. **About the talk** In France and around the world this year, there’s been an explosion of effort towards unionising the game industry, with developers seeing it as essential for improving our working lives. But would unionisation benefit those working in [...] 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Marijam Didžgalvytė

Unionise indies?

Marijam Didžgalvytė

Unionise indies?

I'm the creator of Left Left Up - weekly video series on gaming & politics. My written work has been published by Kotaku, GamesIndustry.biz, Vice and Rosa Luxembourg Foundation. I am now also in the committee of GWU UK.

About the talk
Our panel discussion will be discussing why indie developers should also pay attention towards the international Game Workers Unite unionisation efforts. I will be bringing perspective from the UK chapter.

2018-10-20 15:30:00 2018-10-20 16:30:00 Europe/Paris Unionise indies? | Lectures Indiecade I'm the creator of Left Left Up - weekly video series on gaming & politics. My written work has been published by Kotaku, GamesIndustry.biz, Vice and Rosa Luxembourg Foundation. I am now also in the committee of GWU UK. **About the talk** Our panel discussion will be discussing why indie developers should also pay attention towards the international Game Workers Unite unionisation efforts. I will be bringing perspective from the UK chapter. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe
Alistair Aitcheson

The Incredible Playable Show

Alistair Aitcheson

The Incredible Playable Show

A creator of playable installations and performances, Alistair builds his own custom hardware and loves making games that get people running around, expressing themselves, cheating and making each other laugh.
About the Talk
An interactive video game comedy show where the audience is the centre of the action! Become Power Rangers, zap each other with barcode scanners, and play Pac-Man using inflatable toys! Winner of the Jury Choice Award at IndieCade 2017.

2018-10-20 16:30:00 2018-10-20 17:30:00 Europe/Paris The Incredible Playable Show | Lectures Indiecade A creator of playable installations and performances, Alistair builds his own custom hardware and loves making games that get people running around, expressing themselves, cheating and making each other laugh. **About the Talk** An interactive video game comedy show where the audience is the centre of the action! Become Power Rangers, zap each other with barcode scanners, and play Pac-Man using inflatable toys! Winner of the Jury Choice Award at IndieCade 2017. 292 Rue Saint-Martin, 75003 Paris, France Indicade Europe