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ARBox 

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About the Game

ARBox is an Augmented Reality-powered Internet of Things-enabled Room Escape in a Box. The box comes with everything you need to turn your home, office, or any other space into Location Based Entertainment. Your living room becomes the Restricted Wing of a an occult library complete with a haunted book that maybe can’t be trusted. Your office becomes a branch of a spy organization trying to stop the spread of dangerous magical spells. An update adds a new chapter to a story, re-using the printed materials, physical props, and custom IoT device in new ways to create an entirely new multiplayer mixed reality adventure.

The core concept of ARBox revolves around making augmented reality more than just what you can see through the screen of a phone, and instead augmenting the entire reality of its players. ARBox is designed to have actions you take in the virtual world reflected in the real world—from triggering smart lights in your home when you touch ghostly glyphs only seen with the screen to unlocking a real chest when you align AR lasers using your phone as a “mirror” to reflect the beams. Likewise, real-world actions change what can be seen in AR—arranging real objects in a special order reveals new magical elements to be explored while talking to an agent on a smart speaker accesses puzzle elements that need to be manipulated in AR.

ARBox now makes up a series of experiences our team has developed together that make use of smart home tech, the joy of physical objects, and smart use of AR-capable phones to make the ordinary world feel a little more magical. We’re making Infocom adventure games that you install in your living room. Everything you need comes in the box. The core concept of ARBox revolves around making augmented reality more than just what you can see through the screen of a phone, and instead augmenting the entire reality of its players. ARBox is designed to have actions you take in the virtual world reflected in the real world—from triggering smart lights in your home when you touch ghostly glyphs only seen with the screen to unlocking a real chest when you align AR lasers using your phone as a “mirror” to reflect the beams. Likewise, real-world actions change what can be seen in AR—arranging real objects in a special order reveals new magical elements to be explored while talking to an agent on a smart speaker accesses puzzle elements that need to be manipulated in AR.

ARBox now makes up a series of experiences our team has developed together that make use of smart home tech, the joy of physical objects, and smart use of AR-capable phones to make the ordinary world feel a little more magical. We’re making Infocom adventure games that you install in your living room. Everything you need comes in the box.

The Team:
Sean Bloom, Martzi Campos, Jesse Vigil